Posted on criticalgaming blog:
Something I've noticed and I'm sure most of you have seen it. There is a
trend in the video game publishers to monetize every aspect of the game
possible. Some of the biggest names in games have started to charge for
additional in game content. While much of this downloadable content
(DLC) is worthwhile additions to the game, just as much is worthless
crap that contributes nothing of real value to the game. Moreover I
feel that these paid-for valuable items like better weapons, armor or
additional maps and quests devalue the original product. When I buy a
game, I want to beat the entire game for the price I’m paying. I
wouldn’t go to the movies and expect to pay extra to see an important
scene that explained an otherwise unresolved secondary issue. What
bothers me most is some publishers have begun to block mod content
because it directly competes with their DLC offerings. When I first got
into PC gaming some of the most popular games were popular because of
mod content. Counterstrike was a mod. Battlefield 1942 was very popular
for a time, but as it's popularity waned, the Desert Combat mod
prolonged its shelf life for over a year. This monetization will not
kill gaming, but its definitely changing the face of the industry. By
the way, if anyone needs COD xp boost caps from Mountain Dew, let me
know.