Friday, January 13, 2012

From Criticalgaming blog

Posted on criticalgaming blog:
Something I've noticed and I'm sure most of you have seen it. There is a trend in the video game publishers to monetize every aspect of the game possible. Some of the biggest names in games have started to charge for additional in game content. While much of this downloadable content (DLC) is worthwhile additions to the game, just as much is worthless crap that contributes nothing of real value to the game. Moreover I feel that these paid-for valuable items like better weapons, armor or additional maps and quests devalue the original product. When I buy a game, I want to beat the entire game for the price I’m paying. I wouldn’t go to the movies and expect to pay extra to see an important scene that explained an otherwise unresolved secondary issue. What bothers me most is some publishers have begun to block mod content because it directly competes with their DLC offerings. When I first got into PC gaming some of the most popular games were popular because of mod content. Counterstrike was a mod. Battlefield 1942 was very popular for a time, but as it's popularity waned, the Desert Combat mod prolonged its shelf life for over a year. This monetization will not kill gaming, but its definitely changing the face of the industry. By the way, if anyone needs COD xp boost caps from Mountain Dew, let me know.